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March 15, 2009 at 3:47 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29745
Xian Zhu Xuande
ParticipantYeah—it is insane how much time has passed with this. Then again, I always think the same thing when I look back to any of the internet projects I started. I still can’t wrap my head around the fact that SoSZ is now around seven years old. That’s just nuts. I’ve been maintaining a freckin’ Three Kingdoms forum for seven years now. All’s cool, though. I’ll keep the thing around for seven more and longer.
I must have been smoking something when I thought to myself, "Cool! I’ll create a Wei mod!"
Yeah, last everyone played I had finished the game up through Jingzhou, including Yuan Shao’s region. I’m not going to be making many changes to Yuan Shao’s region (though I’ve already started making some considerable balance adjustments) but Jingzhou is going to be receiving a facelift. In the public version it is hard, but not very well populated thanks to the Shu roster. The new Jingzhou is going to be heavily populated, by comparison, and perhaps one of the most original regions of the game. I’m looking forward to seeing what I can do with it.
Once Jingzhou is finished I’ll play a bit more just to get a feel for things, possibly make some final adjustments, and then the first beta will be released. Everyone can enjoy the game from start to finish, then.
March 14, 2009 at 5:08 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29743Xian Zhu Xuande
ParticipantAll I’ve got left is Yuan Shao and Jingzhou!
Xian Zhu Xuande
ParticipantYou haven’t done it, have you?
The Destiny of an Emperor III portraits use much more than four colors. :)
Xian Zhu Xuande
ParticipantA palette changing program? How would that help with a DoaE III portrait?
Xian Zhu Xuande
ParticipantYeah, you have to change the DoaE III portraits pixel-by-pixel to put them in Destiny of an Emperor. The problem with the DoaE III portraits is that they use many colors, while DoaE only supports four colors. It isn’t anywhere near as bad as converting an RTK VI portrait would be, though, because the DoaE III portraits still use similar colors (just with gradients and variety on clothing) and still follow the DoaE style.
Xian Zhu Xuande
ParticipantSomeone would have to remake the RTK III portrait pixel-by-pixel for that to work. Not impossible, but a little time consuming. :)
If you want I can put the RTK 1 portrait in there for you. Just let me know if you’d like that, or if the version which has already been prepared for you is fine.
Xian Zhu Xuande
ParticipantYeah LYS, I was thinking Cao Cao from DoaE 2. Or if you wanted me to use another portrait that would be fine too. Just let me know when a good time to download, update, and re-upload it is (and if you want a few other portraits swapped I’ll do that for ya).
It would be cool if you mixed up the end of the game like that. Lots more work, but it is a wonderful treat for the mod later in the game to see unfamiliar things!
Xian Zhu Xuande
ParticipantIs that Cao Cao’s portrait up there? Why don’t you give him a unique portrait at the expense of someone else? If you’re not sure how to do it pick a point that’s good for you and upload the ROM. I’ll toss his portrait in for you and upload the modified ROM for you to continue with.
Or I can try to catch you on AIM at some point.
March 10, 2009 at 7:41 am in reply to: Destiny of an Editor (permanent beta test mode active) #26900Xian Zhu Xuande
ParticipantAnother neat feature would be to adjust the portrait values displayed for each slot. Only show the bottom of portraits for the sixth slot, the top for the first. The third tile of each portrait for the third slot. That would make it fun and easy to arrow-key up and down through the entries to quickly prepare new generic portraits for officers in a mod. :)
Xian Zhu Xuande
ParticipantI assume it was a mistake they just never caught.
Xian Zhu Xuande
ParticipantOh wow… that’s pretty scary.
There are some possible sprites in a higher range which are all glitched like that. Obviously they’re not meant to be used in the game. I guess whatever it is that modifies the sword dude’s sprite can also put him out of the standard range…
I guess this confirms that he isn’t sharing a sprite.
Niahak, do you think a tool is overwriting something?
March 3, 2009 at 5:25 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29739Xian Zhu Xuande
ParticipantI think Cai Yong’s sprite is one of those that got axed in DoaE Cao Cao Edition.
Xian Zhu Xuande
ParticipantMeteorStrike, or anybody who can read the output like he can, could catalog exactly how those items are dropped. It is right up his alley.
I think I’ve asked for plenty from him, though. Haha…
Xian Zhu Xuande
ParticipantAre you re-writing all the scripts which don’t fit into place? Man, doing that in my mod has been a huge time sink. Fortunately the worst of it is overwith. I’m still not looking forward to rewriting, again, some of the Jingzhou scripts, and everything to do with Xu Zhe. There won’t be any more full-scale mods from me! Haha…
Xian Zhu Xuande
ParticipantAlways.
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