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April 11, 2009 at 8:46 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29809
Xian Zhu Xuande
ParticipantThanks! You answered the most important question. I’ll see if there’s anything I can do about people hitting level 53. How many soldiers did the people in your party wind up with?
April 10, 2009 at 8:04 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29807Xian Zhu Xuande
ParticipantNo worries either way. Thanks for the feedback you’ve given!
I always grind out those levels using the emulator’s speedup options. If you set it to something like 300% the battles go by quickly. I should also note that I keep the ROM at normal speed and assign speedup to a button so I can use it when I want to and go regular speed when I need to.
April 9, 2009 at 5:59 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29805Xian Zhu Xuande
ParticipantGood to hear. Others have said that the difficulty is right around where it belongs through the final battles. Unfortunately there’s no way to cut down on the banter in the battle before the final fight. That would be hard-coded into the ROM. I can probably remove the confirmation requirements, though, so the text just floats by and is readable only when you’re trying to read it. I’ll look at that.
If you can hit level 50 please help me with something.
1) Save your game.
2) Go straight to the sage.
3) Record your experience is before talking to him.
4) Get your level (or levels).
5) Record what level you wound up on.
6) Record your experience after talking to him.
7) Share with me the data you’ve recorded!
If you’re willing, don’t save your game. There’s a level-up problem with the sage that has granted people multiple level-ups and I’m wondering how I might solve it. I could remove level 51 from the game, but that kinda sucks. I’m going to have to do some more testing to solve this.
April 8, 2009 at 10:41 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29803Xian Zhu Xuande
ParticipantYeah, Liu Shan is a bit of a joke. He’s over powered even as is. Haha…
So those battles are going to be easier than you might remember.
Do give detailed feedback on the Zhuge Liang battles, though. Actually, feedback for the whole region is very welcome. Wu seems pretty well balanced and peppered with some challenges and a few alternate strategies to overcome them, but Wei/Zhuge land can probably benefit from some tweaking.
Thanks for your feedback!
And yep, looks like you’ve found a few good hidden items. I’m trying to decide if I want to post all of the locations, or if I just want to let members uncover them based on clues and hints when they play. Not sure…
April 8, 2009 at 5:43 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29796Xian Zhu Xuande
ParticipantCongrats on your finds! Try to locate the last one while you’re in Shu. :)
Yeah, it was a lot of work adding them (especially after some last-moment surprises I had to correct), but I think it added something really fun to the game.
Xian Zhu Xuande
ParticipantTimbuki, you’ve never played the older ones? You’re really missing out!
April 7, 2009 at 6:17 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29794Xian Zhu Xuande
ParticipantThanks for recounting your Wu experience for me!
The Guan Yu/Zhang Fei battle is a fun one. There are a few strategies for it but yeah, you do need to come up with a strategy in order to beat it. It seems to be one of the tough battles in Wei. :)
Zuo Ci is pretty much immune to physical attacks. I didn’t do anything special to him—that’s just how defense works. It is tied to percentages, so he pretty much deflects all damage but one when attacked. If you want to take him down you’ll have to use tactics. He’s one a of a few fun bonus generals who got to stick around from the Destiny of an Emperor 2.0 edition. :)
April 6, 2009 at 7:49 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29792Xian Zhu Xuande
ParticipantCao Pi shouldn’t be super-far ahead of everyone else. That’s a little odd. :)
I’ll double-check when I load the ROM up again!
The Zhou Yu/Zhuge Liang battle is one of the toughest in the game without Ce Mian.
Some people have cleared it with Zealed Torrents and Power Pills. Make sure Zhuge Liang has Torrent instead of Deluge. If he’s using Deluge you’re probably not going to win that battle unless you pick up Ce Mian! A newer version downgrades his damage tactics. It is possible to push past without Ce Mian but it won’t hurt if you save up—it will be handy through Wu.
April 4, 2009 at 6:04 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29790Xian Zhu Xuande
ParticipantKeep me posted! :)
April 4, 2009 at 6:51 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29788Xian Zhu Xuande
ParticipantShu is definitely easier than Jingzhou. I’m thinking about upping its difficulty before the final version is released. Jingzhou is probably one of the most difficult regions of the whole game (and for that reason I don’t mind leaving Shu a little easier—it gives the player a bit of a break before Wu). What tactics were you using to win Wu battles? :)
ROM Update!
I just fixed a large number of scripts, some battle bugs, and some general game bugs. I also re-wrote numerous tactic scripts and added confirmation for important battle events (removing it from unimportant events). This is definitely an update worth downloading! Your previous saves will be fully compatible.
April 4, 2009 at 4:24 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29786Xian Zhu Xuande
ParticipantHaha. Yeah, Cao Pi is back on track to receive levels according to Zhang Fei’s schedule. In the previous version of the ROM he wound up somewhere around 64,000 troops by level 51. :)
April 4, 2009 at 2:10 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29784Xian Zhu Xuande
ParticipantI’m glad the battery RAM files are transferable. That’s good news for me as well. :)
Yeah, Jin Xian is important to keep around. I’ve also made some pretty big changes to the way that tactic works.
I *have* adjusted the leveling, but you shouldn’t have seen an odd jump like that. It is probably just how things looked after battles played into experience required for the next levels?
There was a bug in the original beta that caused Cao Pi to gain levels at an unusually fast pace. I was trying to do something special with Dian Wei, but it didn’t work out. Please download the latest version of the mod and use it instead (use the same download link). I’ve made quite a few changes and it will fix a few bugs which would have frustrated you later in the game. :)
Xian Zhu Xuande
ParticipantHaha…
April 3, 2009 at 3:42 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29782Xian Zhu Xuande
ParticipantNo problem. :)
If you start over, or at any point you feel like it, re-download the ROM. I’ve been making little updates to it here and there as I go along the way. Right now I’m working on items and some plot twists and after that I’m on to fix script errors and some battle balance issues. I just posted an update with some adjustments to the Changsha battle (though now the Xiangyang battle may need to be simplified a little) and some fixes for a really vicious battle in Wu.
April 3, 2009 at 3:02 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29780Xian Zhu Xuande
ParticipantHuh… I would have thought Nestopia saves would have been transferable from the PC to the Mac, but I guess not? I use Nestopia on my Macintosh as well, but I’ve never actually tried to transfer the save from one to the other (I use FCEUX in Windows for the modding features). If the battery RAM images don’t transfer have you tried moving a saved state file (.frz)? Perhaps you can copy it over to the Macintosh and load the state, which would also load your battery RAM saves?
Thanks for pointing that out. I’ll switch the script to use meager instead of meagre. :)
There is currently no way around the Gemsword/Golden Key issue, though I may be able to look into it down the road. It shouldn’t be too big a problem. Just toss it onto your seventh general and it’ll generally stay out of the way (I usually have my seventh general in billeting anyway). All the other items in the game serve a purpose.
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