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March 28, 2009 at 7:31 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29754
Xian Zhu Xuande
ParticipantHuh… not a bad suggestion. I’ve never attempted to do something like that, although I do remember feeling like I had control of things like this when I was manually entering scripts. I tried to look it up in DoaEd but I wasn’t able to find that line. Are you familiar with the process of removing that confirmation off the top of your head?
It is probably as simple as removing the newline carat, isn’t it?
[>]
March 27, 2009 at 5:37 pm in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29752Xian Zhu Xuande
ParticipantNo worries, LYS. :)
I’m sure others will be playing.
No billeting: Xiahou Yuan, Xiahou Dun, Cao Cao, Cao Pi, Sima Yi.
Xian Zhu Xuande
ParticipantThey didn’t even appear in Changsha and Guiyang for me. No matter who vanished from my party the thrones in both cities were empty, though it *did* remove the bottom two slots from my war party. I imagine the game tracks their slots from the start and once they’ve changed there’s no really way to fix it up since it is stored in save data (just a guess). So no removing those two from the party.
March 27, 2009 at 9:46 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29750Xian Zhu Xuande
ParticipantDestiny of an Emperor 2.0: Cao Cao Edition Beta 1 Released!
Whew! It took nearly two years of working, off and on, to research all the changes made in this mod and ‘complete’ it (to beta satisfaction), but the wait has been worth it—it is finally here! I’ve completed the mod from start to finish with numerous new scripts, new storylines, and plenty of unexpected developments to provide an entirely new experience. Not only that, I’ve gone back through original levels to apply revisions and updates, brining the whole game up to a single standard. Now we begin the downhill ride to the final release for everyone to enjoy. I hope quite a few of you download and experience the Destiny of an Emperor 2.0 Cao Cao Edition mod!

Testing
As your eyes will be the first ones looking over many game changes outside my own, there is a good chance you might catch things which I have missed. And there is still plenty of room left for suggestions. Please pay careful attention to game balance and scripts. Watch for incorrect officer names (such as Wu Tugu instead of LIu Bei). Watch for spelling errors. Was a script poor? Let me know so I can revise it! Was a battle too difficult or too easy? Did something leave you with a sour feeling? Did you find something to be particularly cool or fun? These are all things I would love to hear about!
In testing the script, please talk to everyone. Please re-visit areas to read revised scripts. Thank you!
And remember—it isn’t too late to make game changes and fun adjustments. I’m still interested in your ideas and feedback. Even large game changes might be considered if viable and worthwhile. After having spent so much time on this project I don’t mind spending a little more to make it even better.
Features
Coming soon…
Release Notes
Important notes which are relevant to previous discussion.
- I took a different approach with Dian Wei’s soldiers. What do you think?
- Xiahou Dun and Xiahou Yuan cannot be placed into billeting due to an unhandled exception.
- The MTP values have been adjusted to counter-balance the loss of two tactics and make it easier to play the game without focusing on resets. You can still do it if you like, but you can get good final values even without restarting. MTP gains now range from 4–6 instead of 3–5.
Hints and Tips
Gameplay hints and suggestions.
- Always use the latest armor when possible.
- Elixirs can help in a few stretches of the game.
- Guard is an extremely dangerous enemy tactic.
- Note enemy generals with Negate when using tactics like Guard, Thwart and Evade.
- High intelligence officers can be extremely helpful early in the game while dealing with enemies like Taishi Ci, Lu Bu, Dong Zhuo, Zhang Fei, Ji Ling and others.
- Later in the game low-intelligence officers can become a considerable liability as enemy tactics are much more dangerous, but don’t forsake strength in your party.
- By the time you reach Yuan Shu’s territory Resurrects should be well stocked.
- Do not forget the Trident in Nanyang. Give it to a 1,000+ soldier warrior.
- Do not forget to buy Wood Hs in Wan as soon as Ma Chao joins.
- Use surplus money to purchase Power Pills. Plan their use (Zeal + Wang Shuang or Wen Chou + 1,000 soldiers + Power Pill = roughly 1,000 soldiers damage in a single blow).
- Smoke Pots will help to survive long trips and caves.
- Expect some surprises in battles. Some old DoaE rules have been broken.
- Re-evaluate each tactic as you learn it. Many have been adjusted, sometimes considerably.
- Get to know your tacticians. They offer greater variety than they ever have before.
- Get to know new officers. Some might offer unique surprises.
- If you are stuck, consider new strategies with your tactics, or gain a few levels. A key tactic might soon become available (such as Guard when entering Jingzhou).
Download: Destiny of an Emperor 2.0: Cao Cao Edition (v1.0b)
Xian Zhu Xuande
ParticipantCapcom did not take precautions to handle the possibility that Zhang Fei or Guan Yu might not be in your party once you’ve completed Shu. In fact, if they’ve ever been removed from your party, the game loses track of them, and will delete someone random from your party (them if you put them in the right slot) and will not propagate them into Guiyang and Changsha. So make sure you do not make them billetable with Destiny of an Editor in your mod.
Xian Zhu Xuande
ParticipantHere’s an update. Some folks have noticed a bug which cause experience requirements above or near 999,999 to grant duplicate level-ups after reaching level fifty (making levels 52+ possible). This bug has been fully resolved. You can now use the tool above to create experience values well above 999,999 without side effects. If you have already used the tool and experience totals run near that value please enter your data again and use the new hexadecimal output in your ROM.
March 24, 2009 at 12:36 am in reply to: Destiny of an Editor (permanent beta test mode active) #26911Xian Zhu Xuande
ParticipantDo you think it is overwriting one of them or something?
Very strange that the sword fellow would be *the* townsman to be altered.
March 23, 2009 at 11:36 pm in reply to: Destiny of an Editor (permanent beta test mode active) #26909Xian Zhu Xuande
ParticipantNo problem, Niahak. :)
If you patch it up remember to have the update fix the sprite too!
And if you see how that sprite is changed share the info. I’m pretty curious!
March 23, 2009 at 9:09 pm in reply to: Destiny of an Editor (permanent beta test mode active) #26907Xian Zhu Xuande
Participant
So the Pang Tong bug went and got ugly for me too—and few things could have motivated me to figure this out more than having this bug crop up on me so close to the beta release of the Cao Cao edition. After some pretty extensive experimentation I’ve figured out that it is tied to Destiny of an Editor and it is caused by changes in the overall length of officer names (which perhaps translates in the ROM into an adjustment to the length of the officers array). Is it possible that, upon rewriting, the DoaEd program is overwriting something it shouldn’t?
I changed the glitched sprite to a good one by reducing the length of a name. Any reduction or increase in name lengths causes the sprite and sprite color to shift.
March 23, 2009 at 8:05 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29749Xian Zhu Xuande
ParticipantJingzhou is Complete!

And with that the game’s storyline and presentation are basically complete for beta release! I’ve got two free officer slots which I’m going to assign and I’m going to clean up a few loose ends, but aside from that, beta release is just around the bend. Stay tuned and you’ll have a download to play soon!
March 17, 2009 at 7:36 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29748Xian Zhu Xuande
ParticipantMarch 17, 2009 at 6:53 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29747Xian Zhu Xuande
ParticipantMarch 16, 2009 at 2:50 am in reply to: Destiny of an Emperor 2.0: Cao Cao Edition (BETA RELEASE AVAILABLE!) #29746Xian Zhu Xuande
Participant

Revised Yuan Shao region scripting is basically complete, as is the shuffling of recruitable officers. Ma Chao is official in as the replacement for Xu Shu (who is Jiang Wei in the beta). I’ve just got some testing to do as I wrap up Yuan Shao’s area, which isn’t going to change a whole lot more, and then it is time to rebuild Jingzhou from the ground up. The ‘complete’ beta release isn’t very far from that point!
Xian Zhu Xuande
ParticipantThis movie steals time from lives which can never be returned.
Xian Zhu Xuande
ParticipantIf you’ve got a program which handles most of the palette simplification, which one is it? I would love to use something like that to get started in converting a portrait. It would make the cleanup process very very easy.
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